View Full Version: Mapper

CoH Modern Combat > Applications > Mapper


Title: Mapper
Description: Application


Danth0m - March 25, 2009 08:33 PM (GMT)
E-Mail:
Dan_spam@live.co.uk

Why I want to be a part:
I want to be on the mod team because this mod feels like it could be a massive hit, and obviously it cant be without an area for people to play. I feel i could contribute a good feeling open battlestance for MC.

Portfolio/You should know:
My computer has encountered two viruses in the past and as a consequence, i had to restart my computer to default. I actually lost everything I created, including a 2v2 trainyard map that I was working on for Eastern Front. but after this I decided to wait, so I did. then i created another map and I encountered another problem. So restart and lose. Now, i have proper Anti Virus and i should be able to supply you with any map that you will ask for.
So If you would like to tell me a scenario that you would like then just let me know and i shall create you that as my piece of work


Darkbladecr - March 25, 2009 09:12 PM (GMT)
Welcome to the Company of Heroes: Modern Warfare forum!

Nice to see you participated with the Eastern Front, we are pretty close with some of their members :)

Anyway do you have any maps that were not erased possible? Just for us to see how your work looks like?

Danth0m - March 25, 2009 11:37 PM (GMT)
the map i tried to make the other day was pathetic but that was down to bad decision making in the layout. but if you gave me an idea e,g a farm with an open field around it. i could make you a map that is very worthwile of that title. i am currently also trying to make a map to show you guys. but i keep making bad layout choices. I was trying to make a 4v4, but i could always only do 2v2, so ill make you guys one of them

Darkbladecr - March 25, 2009 11:45 PM (GMT)
Alright sounds good although you don't have to go through all the trouble of making a map if you already have one of your previous maps to show us?

OnkelSam our lead mapper will probably talk to you tomorrow about any details and such.

Danth0m - March 26, 2009 09:54 AM (GMT)
Okay cool. ill post some images of the map i made yesterday, it is a little bit rushed because i tried to make it for you guys. but ill post some images for you all anyway.

OnkelSam - March 26, 2009 12:16 PM (GMT)
Hello, thanks for your interest in our mod!

It's a bit hard to decide about your application though, without any references of your work. I think you can understand this.
The problem is, there are many people out there, who worked with the worldbuilder for like 3-4 hours and think they have created an awsome map. The number of released maps, that are actually alpha quality at the best is very high.

So, i need at least something to judge on your skill in object, splat and spline usage and your creativity to combine those tools. Obviously you don't need to create a whole map just for this purpose, cause it would take up way too much time. Let me give you a small task instead.

Task:
Please create a small scenery. The setting should be a house with a shed near by. On the one side there is a road and on the other side the farmyard and the borders of a field. Daytime should be dusk. Don't make it bigger than 1 or 2 screen sizes, its just a test. ...
Please post one or two screens and upload the map-file somewhere, so that i can have a look at it in worldbuilder....

Danth0m - March 26, 2009 10:16 PM (GMT)
user posted image

user posted image

user posted image

obviously i only put the Capture points and HQs in so i could save. I hope this is what you asked for. But I can do better than this anyway.

Darkbladecr - March 26, 2009 10:26 PM (GMT)
Looks pretty good, although I can't really say much as I'm not a mapper :)
Just don't forget to upload the file for OnkelSam somewhere.

Also shouldn't there be at least some trees around the area?

Danth0m - March 26, 2009 10:46 PM (GMT)
Yeah, i only made it in like, 2 hours, and i made it to fit the exact preference of Onkelsam, but i couldve added some trees i agree. Heres the link, i havent tried it out yet. it might not work. let me see, my game never runs my created maps, there must be a problem with my game running the maps.

http://rapidshare.com/files/213941873/Application.sga.html

Darkbladecr - March 27, 2009 07:32 AM (GMT)
To run created maps you need to have CoH launcher! Look it up on google and look for the one posted at relic news forums :) you set that thing up run it and add your custom map to the cycle of maps and it should run fine then.

It also let's you chose which mod you want to play.

OnkelSam - March 27, 2009 08:16 AM (GMT)
I am sorry mate, but it seems like you need to practice a bit longer until your maps fit our quality standarts. I would have more liked to see something like this...

user posted image

I don't want to sound harsh, but you used almost every tool in the wrong way. That's no problem, everyone was a beginner at one point. So if you want to improve, i tell you whats wrong. I've also created a rural guide like 1.5 years ago. It's a bit outdated, and i do partial things diffrent now, but it's good to learn the basics. You can find it
here

Spline tool:
You almost used no texture splines at all. just only for the field itself. It was not connected with the map, but ends and starts abrupt. you need to have fluent transfors, otherwise they look like patches. In addition you did not rescale the textures into the right demensions.
You should have used way more splines in diffrent colourize options to paint detail and make the map look more like a real world.

Splats tool:
You didn't use any splats at all. Splats are a mighty tool to draw further details. Far better then tiles, because tiles are use many resources, so there should always be only 3-4 diffrent ones on a map.

Tiles tool:
Normaly overused, but you didn't even use more than the one basic tile at all.

Grass tool:
This tool is meant to be used as an emphasizing tool. You emphasize stuff that you already painted with splats splines and tiles, but you don't draw fields sololy with the grass tool.

elavation:
Your setting is completely flat. I am not asking for hills, but at least some small diffrences in the heightmap make it look more realistic.
Also the borders of your lake look extremly rough. You need to use the smooth option to lift those rough edges.


Impass map:
Always have a look at the impass map, when you create a setting. You need enough space between obstacles to let units and vehicles move properly. They get easily stuck at small obstacles that are placed in short distances. So you should always at least leave 3 chunks of passable ground at the minimum. Your farmyard looks like, whoever drives in, will never find out.

Setting:
The setting itself has huge flaws in its logic. Both from gameplay and reality points of view.
A watermill in a lake doesn't make any sense, because it needs fluent water, like in a river.
You should not build complete fences around structures or fields, so they cannot be entered anymore. That makes no sense from a gameplay aspective. You use them in the best way to guide the movement directions, to create possibilties for flanks etc.

Danth0m - March 27, 2009 06:54 PM (GMT)
Yeah, mine is terrible. I will come back in maybe a few weeks and show you guys something i have made by then. Also, did the file download and play correctly?
P.S that small map youve made looks fantastic.



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