I am sorry mate, but it seems like you need to practice a bit longer until your maps fit our quality standarts. I would have more liked to see something like this...

I don't want to sound harsh, but you used almost every tool in the wrong way. That's no problem, everyone was a beginner at one point. So if you want to improve, i tell you whats wrong. I've also created a rural guide like 1.5 years ago. It's a bit outdated, and i do partial things diffrent now, but it's good to learn the basics. You can find it
hereSpline tool:You almost used no texture splines at all. just only for the field itself. It was not connected with the map, but ends and starts abrupt. you need to have fluent transfors, otherwise they look like patches. In addition you did not rescale the textures into the right demensions.
You should have used way more splines in diffrent colourize options to paint detail and make the map look more like a real world.
Splats tool:You didn't use any splats at all. Splats are a mighty tool to draw further details. Far better then tiles, because tiles are use many resources, so there should always be only 3-4 diffrent ones on a map.
Tiles tool:Normaly overused, but you didn't even use more than the one basic tile at all.
Grass tool:This tool is meant to be used as an emphasizing tool. You emphasize stuff that you already painted with splats splines and tiles, but you don't draw fields sololy with the grass tool.
elavation:Your setting is completely flat. I am not asking for hills, but at least some small diffrences in the heightmap make it look more realistic.
Also the borders of your lake look extremly rough. You need to use the smooth option to lift those rough edges.
Impass map:Always have a look at the impass map, when you create a setting. You need enough space between obstacles to let units and vehicles move properly. They get easily stuck at small obstacles that are placed in short distances. So you should always at least leave 3 chunks of passable ground at the minimum. Your farmyard looks like, whoever drives in, will never find out.
Setting:The setting itself has huge flaws in its logic. Both from gameplay and reality points of view.
A watermill in a lake doesn't make any sense, because it needs fluent water, like in a river.
You should not build complete fences around structures or fields, so they cannot be entered anymore. That makes no sense from a gameplay aspective. You use them in the best way to guide the movement directions, to create possibilties for flanks etc.