understood.
my knowledge of modern warfare currently is pretty limited but if i find time i might do some research and put some broad thoughts on paper and see what comes of it.
just some very basic gameplay questions:
- presumably the foundation of the game is the CoH engine so am i right in saying any type of action that is available now will be possible in the MC mod?
eg. ballistic weapons, nade toss, indirect fire trajectories, etc?
- are you thinking of or is there the scope for coding new combat dynamics into the Mod? say guided missles that can lock onto a painted target and counter systems like jammers or flares? i'm just using those as examples btw.
- will there be any on map controllable air units or will these all function like the current off map call ins?
- do you envisage MC having some sort of building / teching system like CoH or will it be more fixed order of battle like the Europe in Ruins mod?
- are you planning on using the pop cap and resource system in the same way it is now? if yes how many resources types will there be and have you decided what they are?
- coupled with that are you planning on taking across the sector, VP and capping system?
- are you planning on taking across some of the general CoH dynamics like: veterency, squad revival, health replenishment?
- is there scope for coding new general dynamics if we come up with some?
- are you planning on incorporating any auras in the game? (my main concern is the incentive it creates to blob).
- are you planning on getting a minimum set of troop types operational for each faction so play testing can start quickly and then build upon that or is the approach to complete one faction fully and then concentrate on the other?
some faction specific questions:
- am i right in saying the US faction will be centred around small numbers, high quality, high tech?
- whereas Chinese will be relatively lower tech, strength in numbers?
- have you set the size of the basic US marine squad? (i kinda see that as the yard stick for judging all other squad sizes upon)
- do you envisage the US marine unit to be a flexible unit and upgradable in a variety of ways? sort of like the space marine unit in DoW who's role varies depending on the heavy weapons it's upgraded with?
- by contrast do you see the chinese squads as more rigid with perhaps more specific squads for particular roles?
just as a side note, and please don't take this as a criticism but i was a little surprised that focus seems to have been put into the doctrines at this early stage.
i'm just throwing this out there but would it not be better to concentrate on the main stream units first and then add the docs later. i mean your initial play tests could be just on the vanilla factions and mainstream units and then at some later date add a doc at a time as and when available.
well that's about it and sorry if some of the questions seem a bit noobish. just trying to get up to speed that's all