me thoughts
Shifty
Posted: Jul 25 2008, 10:30 AM


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Group: Members
Posts: 3
Member No.: 91
Joined: 25-July 08



Hey there

just give a phew of my ideas biggrin.gif

1.when you select a tank or a group of soldiers instead of the cheep sound "tie your F**KING shoe Conrade" have like radio chatter

2.you should have a look at tank def that shouldn't take up pop cap
(eg. Anti-tank turret)
3.sniper should come in two's spotter and sniper him self

4. you should have like a delta team that can call in a laser guild bomb or missile

5. have a asset that makes it able for you to call in a AC130 gun ship that would ace for taking out forts or building

6. it would be cool to have British,USA,China,Russians and maybe germany still ? or Europe Co instead of british and germany

7, you could add MSLR launchers to it

well thats all i have on my mind so far biggrin.gif

hope i could of been a help with ideas side of it

p.s

im start learning how to make maps for this game
i looked into it
looks fairly easy, i used to do a lot of mapping on Hl2
and COD

biggrin.gif
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GQMarkDawg
Posted: Jul 25 2008, 03:14 PM


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Group: NormalMember
Posts: 10
Member No.: 89
Joined: 15-July 08



I love your Ideas Shifty.

http://www.youtube.com/watch?v=x7fj97-UckI

One thing about this game all of the weapons will so much more accurate blobing with not be an option. smile.gif
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Shifty
Posted: Jul 25 2008, 07:11 PM


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Joined: 25-July 08



thanks Mark

cool video as well
i think if you have the right gun specs and inf speed"how fast they run"
and tank speed every thing will be good

plus if you have USSR you could use

Light Tanks
BMP-7
BMP "PT-76"

AA
M1 Tunguska
Medium
T-80
Heavy
T-90


RPG Units 4 Men
HE OR AP
"Rpg-7 and AK-47"

RPK Units 4 Men
Suppressing fire and AP rounds
"light support weapon RPK or PKM"

regular Soldiers 9 Men
Smoke and Grenade launcher
"AK-47 GP-30"

Medic 3 Men
Heal,Smoke grenade
AK-47

Sniper 2 Men"Spotter"
Stealth
"SVD Upgrade KSVK 12.7 mm"

Specnaz 6 Men
C4,Grenade,Stealth,"Flashbang maybe?"
AK-74 Upgrade to VSS

EUROPE

AA Tanks
Gepard"German

Light Tank
Land Rover"British"


Medium Tank
Warrior Tank"British"
CV90"Swedish"

Heavy Tank
Leopard 2A6"German"
challenger 2"British"


Royal marines 8 Men
Smoke,grenade,Build Trenches
"SA-80A2 Grenade launcher"

German Medics 4 Men
Heal,Smoke
"G36"

Swedish Sniper
Stealth,Run,Claymore
"PSG-90"

German MG 4
Suppress,AP Rounds
"MG3"

Swedish AT 4
AP OR HE
"G36 Javelin Rocket"

S.A.S. 6 Men
Smoke,Stealth,Grenade,UAV
"FN SCAR"

i will do more biggrin.gif later
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MonkeySoldier
Posted: Jul 26 2008, 09:15 AM


Master Gunnery Sargeant


Group: Admin
Posts: 675
Member No.: 11
Joined: 25-November 07



QUOTE (Shifty @ Jul 25 2008, 12:30 PM)
1.when you select a tank or a group of soldiers instead of the cheep sound "tie your F**KING shoe Conrade" have like radio chatter

2.you should have a look at tank def that shouldn't take up pop cap
(eg. Anti-tank turret)

3.sniper should come in two's spotter and sniper him self

4. you should have like a delta team that can call in a laser guild bomb or missile

5. have a asset that makes it able for you to call in a AC130 gun ship that would ace for taking out forts or building

6. it would be cool to have British,USA,China,Russians and maybe germany still ? or Europe Co instead of british and germany

7, you could add MSLR launchers to it

1) We want some variation in the voices, so we will keep most of the sounds in. So, no radio chatter when you're selecting a squad. (except it's a tank/ self propelled artillery)

2) Can't tell much about that.

3) Two man sniper team doesn't work in CoH. You have nothing to counter it, because it will survive a counter sniper shot. So, no.

4) Delta's are specifically made for CT operations, they're not made for battlefield situations.

5) We're still designing the doctrine's, so I can't promise you that it will be in the mod.

6) We want to finish the Americans and Chinese first.

7) There is already enough (rocket) artillery so far.

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Shifty
Posted: Jul 27 2008, 12:53 AM


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Joined: 25-July 08



sound pretty good biggrin.gif
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DeadKennyIsDead
Posted: Jul 27 2008, 08:01 PM


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Group: Admin
Posts: 393
Member No.: 1
Joined: 7-October 07



Basically what monkey said, except number 2 is a "no" because that would make it far too easy to turtle, which we dont want. If you can turtle without sacrificing the number of attacking units you can potentially have, then you have issues smile.gif
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