Application for modeller., Application for modeller.
 
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Danderssen
Posted on Nov 2 2008, 09:23 PM


Corporal


Group: Coder
Posts: 57
Member No.: 1,457
Joined: 2-November 08



Hello, first i have opened a poll cause I am not allowed to open a topic

I "applied" a half year ago when I started modeling. Now my skills have improved.


E-Mail: Danderssen@gmx.de

Well I am working in a mod team for Valve source engine called BiP (Brothers in Plastic, it's some kind of LEGO for half life 2). We are still starting but already have some content. We're a lot of modelers there so I don't have a lot work. If I had, i would not apply here.

My portfolio:

http://img181.imageshack.us/img181/7686/de...assmain1jr0.jpg

user posted image

user posted image

user posted image

user posted imageuser posted image

Well, I can't really make UVmaps, only very simple ones. I am working with XSI7 (with my student license) so I can render images if needed with mental ray

Would be great if I could join!

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DeadKennyIsDead
Posted on Nov 6 2008, 04:32 PM


Administrator


Group: Admin
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Sorry for the delayed response. Our head modeller is away at the moment, so it mgiht be a bit till he gets back to look at your stuff.
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Danderssen
Posted on Nov 6 2008, 11:28 PM


Corporal


Group: Coder
Posts: 57
Member No.: 1,457
Joined: 2-November 08



Ok I'll be patient.
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Faha88
Posted on Nov 6 2008, 11:40 PM


Sargeant


Group: NormalMember
Posts: 160
Member No.: 19
Joined: 5-December 07



im a modeler here and i have to say thats some good looking stuff. it would be helpful if u could post some clay renders of some of your models so i can see them more clearly. but its looking good so far
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Danderssen
Posted on Nov 8 2008, 09:25 PM


Corporal


Group: Coder
Posts: 57
Member No.: 1,457
Joined: 2-November 08



Well here you are.
Hope the renders are okay. If not, tell me!




user posted imageuser posted image


user posted imageuser posted image
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Faha88
Posted on Nov 9 2008, 04:51 AM


Sargeant


Group: NormalMember
Posts: 160
Member No.: 19
Joined: 5-December 07



thanks. its much easier to see detail like that. and from the looks of it u have the plenty of talent. but its not up to me. One thing u should also know is that the tri limit on a gun in this game is very low
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Danderssen
Posted on Nov 9 2008, 03:21 PM


Corporal


Group: Coder
Posts: 57
Member No.: 1,457
Joined: 2-November 08



Yes I know. The weapons posted are all for the source engine (max tris: 10000).

Should be no problem for me to model low-poly.
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KKVS0X
Posted on Nov 10 2008, 01:16 PM


Private


Group: NormalMember
Posts: 4
Member No.: 103
Joined: 7-September 08



hey m8s, that cant be true, dandeersens weapons look so good, it would be a great mistake not to include him into the mod-team.
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Danderssen
Posted on Nov 16 2008, 07:22 PM


Corporal


Group: Coder
Posts: 57
Member No.: 1,457
Joined: 2-November 08



Okay, the other mod team I had been working for a bit has now resolved so I would be fully available.
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DeadKennyIsDead
Posted on Nov 18 2008, 11:38 PM


Administrator


Group: Admin
Posts: 393
Member No.: 1
Joined: 7-October 07



Ah screw it, Kaskad might be awhile, so I'm gonna go ahead and accept the app.

Your member mask has been changed, if something puked all over and you cant post or something, send me a PM
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