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Hey Thank you for your interest.
I can tell you, that we try to improve the gameplay as much as possible. Balance is our main focus, while we try to keep things realistic. If things need to be diffrent than reality to balance things out, then we will do that.
I don't see the problem with spam being that dominant in games of higher skill. Unit preservation, tactical movement and the right combination of units is the key to be successive. This is what we want to conserve in our mod.
The ideas you bring up, like moving bases, are actually part of our plan. The US tier buildings will be tents, that can be unbuilt to gain back parts of the resource investment. so you are not forced to stay, where you settled down.
For the maps, we are of course flexible. I for my self will stick to the creation of 1vs1 and 2vs2 maps. But if we get someone who volunteers to produce a good 3vs3 map, then we won'T stop him =) Balance will be done in the 1vs1 and 2vs2 matchup though, cause that's where the competitive part is at...
I hope my answeres helped you a bit =) Thanks for your input again. Keep it coming
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