Company of Heroes: Modern CombatForumsIntroductionThis mod will create a deep, entertaining vision of modern warfare, pitting the modern-day Chinese and American militaries against each other. These two unique factions, with their all-new companies, abilities, and artwork, will work together with the outstanding starting platform that is Company of Heroes in an effort to provide the most immersing, tactical, and fun approximation of modern strategic combat on your PC.
Almost everything in this post is subject to change at any point. This is far from a final outline, and doesn’t include many specifics, but is rather intended to generate interest in the mod as a whole. If you like the concept please visit and register at our forums. We are actively looking for more team members so if you know how to model, map, texture, program, or have some other skill we may need don’t hesitate to put in an application on our forums.
AmericansThis faction will emphasize mobility and high technology in order to win battles, with units such as the M1A2 Abrams battle tank, and the AH64 Apache attack helicopter being used in concert with elite infantry.
The infantry will deploy as three man squads, however, you can attach further specialized units to each one in a similar manner as the British can do with officers. These specialized units, such as anti-tank missileers, will specialize the squad into its roll on the field, whether it be anti-tank, anti-infantry, or even anti-air.
The armor for the Americans will consist of Stryker attack vehicles, M2 Bradleys, the M1A2 Abrams. These vehicles will be complemented by several variations of the versatile HMMWV, and will work together with the infantry to wipe the Chinese forces off the map.
The American base will be a small mobile deployable vehicle that can be upgraded to allow different units to be deployed from the off-map spawn point.
American Factions:
Mechanized Command
This faction will allow the commander access to several varieties of HMMWV, such as anti-tank and anti-air, as well as the deadly M1A2 Abrams.
Air Superiority:
This faction will allow you to call on the deadly A10 strikes, or to deploy the AH-64 Apache to the field, as well as deny airspace to the enemy with F-35 JSF patrols, along with several other useful abilities.
Preemptive Strike:
This faction will allow you to deploy elite SEALs, as well as the UH60-BlackHawk, and the M-109 Paladin to the field. This faction will emphasize quick surgical strikes, and covert operations to win the battle.
ChineseThe Chinese will rely on vast numbers of units to win the battles, with larger infantry squads and cheaper tanks the Chinese will attempt to overwhelm with massive quantities of men and equipment.
The Chinese infantry squads will feature a global upgrade that increases their size from 6 to 8. These infantry will have individual squad upgrades for weapons.
Chinese Vehicles
Includes the All-Terrain Mobility Platform: , a heavier but slower version of the Fast Attack Vehicle, can be used for late early-game and early mid game infantry support, as well as the ZSD89 Armored Personnel Carrier , an armored personnel carrier. This one is like the all round vehicle to the Chinese. This vehicle has many upgrades depending on your doctrine choice and tier, and can prove very useful for many different situations.
Armor:
ZTZ96 (Type 96) Main Battle Tank, the basic heavy tank for the Chinese, and the Type 99, which provides the punch of the tank/arty doctrine when combined with the artillery to clear out AT infestations. These tanks can get the explosive reactive armor from the tank/heavy artillery doctrine, which vastly increases its survivability in late-game armor battles.
Artillery Pieces
The Chinese will have two types of artillery, the PLL01 155MM howitzer, a howitzer that can be built on the map by engineers like the American infantry doctrine howitzer. This gun is immovable once built and takes substantial pop-cap to balance its power, and the TYPE 81 122MM multiple launch rocket system which is a truck that carries a 122mm multiple launch rocket system, which can fire single rockets (low reload time, low munitions cost, relatively low damage) or a big rocket salvo (huge reload time and a high munitions cost, enormous damage)
Doctrine 1: Airborne
Allows para-dropped vehicles and troops, as well as air cover and helicopters. This doctrine is similar in many respects to the US Airborne doctrine in vCoH.
Doctrine 2: Tank/Heavy artillery
Allows access to Laser Guided Projectiles for artillery, as well as the WS-2 MLRS rocket truck for one side, and reactive armor upgrades for tanks, the GBL130 Mine dispenser personel carrier, and the Type 99 Main Battle Tank
Doctrine 3: TBD
Work done so farI know this is what you all want to see, the models and the screenshots so far!
American doctrine-selection screen (in-game screenshot)

M16

UAV

Type 56 (Chinese assault rifle)

HMMWV (Base)