Some ideas
Mormota
Posted: Dec 3 2007, 02:29 PM


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American air company:

- AC130 gunship:
-200 muni or its equivalent(hope spelled right) cost
-Square area of attack
-Don't attack enemies outside target area
-Destroys most enemy units
-uncounterable

-Apache "attack"
-uncontrolable
-100 muni or its equivalent cost
-circle area of attack
-may shoot at enemies close to the target zone
-minigun and rockets
-can be shot down
-2 or 3 helicopters

American basic army:

-Infantry:

-Medic upgrade:
-The upgraded man gets a gun
-He grabs and draws wounded men in- or around his squad to heavy cover
-heals them there, it takes around 30 secs. or more

OK. I'm tired of typing. More later. biggrin.gif tongue.gif

How you like these ideas?
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DeadKennyIsDead
Posted: Dec 3 2007, 04:40 PM


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Mkay... disection time, I will tell you the problems I see now, and then maybe you can rubute them, so we can get a discussion going.

QUOTE
American air company:

  - AC130 gunship:
      -200 muni or its equivalent(hope spelled right) cost
      -Square area of attack
      -Don't attack enemies outside target area
      -Destroys most enemy units
      -uncounterable

Why a square area of attack? I just dont see the point to be honest
AC130s are not extremely effective against armor, yes the have a 105mm howitzer, I could see it doing damage against armor, but probably not destroying it
Why is it uncounterable? AC130s are massive targets to any anti-air, especially when circling over a target.
QUOTE

  -Apache "attack"
    -uncontrolable
    -100 muni or its equivalent cost
    -circle area of attack
    -may shoot at enemies close to the target zone
    -minigun and rockets
    -can be shot down
    -2/3 helicopters

Not too much to critique here... we will see what we do with the Apache its under discussion right now in our private forums. So we will see.
QUOTE


American basic army:

  -Infantry:

  -Medic upgrade:
    -The upgraded man gets a gun
    -He grabs and draws wounde men in- or around his sqad to heavy cover
    -heals them there, it takes around 30 secs. or more

We arent sure what we are doing for medics yet, thanks for the idea
QUOTE


OK. I'm tired of typing. More later. biggrin.gif  tongue.gif

How you like these ideas?


Awesome input, keep it coming.
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Mormota
Posted: Dec 3 2007, 04:45 PM


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QUOTE (DeadKennyIsDead @ Dec 3 2007, 04:40 PM)
AC130s are not extremely effective against armor, yes the have a 105mm howitzer, I could see it doing damage against armor, but probably not destroying it
Why is it uncounterable? AC130s are massive targets to any anti-air, especially when circling over a target.

I said most enemy units. 2 tanks aren't so much.

I thought that they are flying so high, that it's hard to shoot them down, also, seeing anti-air firing at invisible targets. You know. blink.gif blink.gif



This post has been edited by Mormota on Dec 3 2007, 05:01 PM
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DeadKennyIsDead
Posted: Dec 3 2007, 04:48 PM


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Its hard to be shot down by insurgents with AK47s, but your talking a modern military army with all sorts of anti-air assets, it wouldnt be to hard to shoot down a lumbering transport with a stream of tracers from a minigun streaming out of it.
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Mormota
Posted: Dec 3 2007, 05:01 PM


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Chinese buildings:

Option 1:
-underground
-can only be attacked by infantry
-Slowly regenarates health, what would represent amount of soldiers inside
-min. 2 squad is required to take it down. They go in, you hear some gunshots, the building's health is decreasing, near zero, it stops, they plant the bomb, and you see your soldiers running out.
-You (as Chinese) can send in 1 squad to make the min. squad requirement (to destroy the building) 3

Option 2:
-You start with an HQ
-You can upgrade already on-the-map buildings to your own buildings
-This would mean, that you would only get infantry from the buildings, tanks and vehicles would come from an off-map "spawnpoint"
-You can only "build" one building from each type, because of balance reasons
-You can choose one of your "built-in territories", and that would became uncapturable
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MonkeySoldier
Posted: Dec 3 2007, 05:46 PM


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Kenny, there aren't (as far as I know and is possible) any AA missiles.
These bloody big airplanes are flying at 10 km up in the sky...You can't hit them with small arms...Think a bit of the mission of Call of Duty 4


Edit: I don't know if underground will be possible, great ideas but also realise that we haven't got a wide variety of tools for CoH.
If it IS possible, I would choose an other solution.
Either put some pipe bombs in it, or (my favorite) blow the bloody thing up with a bloody bunker buster XD
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Nutter
Posted: Dec 3 2007, 05:54 PM


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QUOTE (DeadKennyIsDead @ Dec 3 2007, 04:48 PM)
Its hard to be shot down by insurgents with AK47s, but your talking a modern military army with all sorts of anti-air assets, it wouldn't be to hard to shoot down a lumbering transport with a stream of tracers from a minigun streaming out of it.

AC130s mostly only do night attack missions due to there large profile, leaving day missions to the Apaches, A10s and F16/18s.

QUOTE (MonkeySoldier @ Dec 3 2007, 05:46 PM)
  Kenny, there aren't (as far as I know and is possible) any AA missiles.
These bloody big airplanes are flying at 10 km up in the sky...You can't hit them with small arms...Think a bit of the mission of Call of Duty 4

In the weapon behaviour child inside corsix's studio, there is a true/false question asking 'Anti Aircraft' set it to yes and the weapon will attack any on-map fly overs.
Man I wish CoD4 support my gfx card.

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DeadKennyIsDead
Posted: Dec 3 2007, 08:08 PM


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Anti-air missiles are possible in the game, and we will be using them, see the press release for more info.

It would be unreallistic to say that this plane is immune when irl it is one of the most vulnerable ground support assets in existance against a modern army.
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Nevins
Posted: Dec 4 2007, 09:39 PM


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Shouldnt the AC130 just be a very powerful sector artillery that the other team can shoot down?
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DeadKennyIsDead
Posted: Dec 4 2007, 10:40 PM


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On a very basic level, yes, we will see how that evoloves over time.
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Twinetickler22
Posted: Dec 5 2007, 07:31 AM


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Here's one,

what about (dont know if its possible to pull this off) inserting troops by helicopter was done as a doctrine specific ability, where each ride you take you pay 100 or so for incertion and then extraction.

Extraction would be you click a spot it hovers provides light cover fire (maybe increase the price of extraction to increase the amount of fire support) when you have the unit, right click the traspont. You load up what it can fit/ what u want and click a button on the helicpopter's ui it extracts to headquaters.

Incertion, the helicopter drops the troops hovers for a second or two an rides.

This proceedure would be volunable to RPG's obviosly.

I think this could be the hallmark of a special forces company

Just a side question how big is your staff working on the mod
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MonkeySoldier
Posted: Dec 5 2007, 03:03 PM


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QUOTE (Nutter @ Dec 3 2007, 05:54 PM)
QUOTE (DeadKennyIsDead @ Dec 3 2007, 04:48 PM)
Its hard to be shot down by insurgents with AK47s, but your talking a modern military army with all sorts of anti-air assets, it wouldn't be to hard to shoot down a lumbering transport with a stream of tracers from a minigun streaming out of it.

AC130s mostly only do night attack missions due to there large profile, leaving day missions to the Apaches, A10s and F16/18s.

QUOTE (MonkeySoldier @ Dec 3 2007, 05:46 PM)
Kenny, there aren't (as far as I know and is possible) any AA missiles.
These bloody big airplanes are flying at 10 km up in the sky...You can't hit them with small arms...Think a bit of the mission of Call of Duty 4

In the weapon behaviour child inside corsix's studio, there is a true/false question asking 'Anti Aircraft' set it to yes and the weapon will attack any on-map fly overs.
Man I wish CoD4 support my gfx card.

AC103's don't fly at tree level...they fly very very high up in the sky..
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sigh_4_life
Posted: Dec 12 2007, 08:31 PM


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Have you read the latest issue of TIME magazine (December 17, 2007)? Because in it (pg 42), it shows China's ambitions to create a cyberwarfare army of hackers.

To some extent, C&C Generals reproduced this aspect, but I always thought of it as too feeble a niche in the battle. It took away some of the fun in the game because it was extra microing that felt like unnecessary work. If you guys do implement cyberwarfare, perhaps you could make hackers to have certain abilities such as "Satellite hacking" where you could see the opponent's LOS for 15 seconds, "Miscommunication" where it could be placed on an enemie's squad, and thus the opponent couldnt control them for 5 seconds. Finally, the hacker could also have a passive ability to reduce artillery accuracy within its LOS.

If you guys are interested in reading the article, I could upload it.
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